

This ‘loader’ library then redirects API calls to the actual Installable Client Driver (ICD). In general, Vulkan applications look for a shared library named vulkan-1.dll on Windows ( vulkan-1.so on Linux). On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first. On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. The SwiftShader libraries act as drop-in replacements for graphics drivers. Open the CMake Targets View in the Solution Explorer and select the vk_swiftshader project to build it. To build the Vulkan ICD library, use Visual Studio 2019 to open the project folder and wait for it to run CMake. Tip: Set the CMAKE_BUILD_PARALLEL_LEVEL environment variable to control the level of parallelism. Install CMake for Linux, macOS, or Windows and use either the GUI or run the following terminal commands: cd build SwiftShader libraries can be built for Windows, Linux, and macOS.Īndroid and Chrome (OS) build environments are also supported. NOTE: The ANGLE project can be used to achieve a layered implementation of OpenGL ES 3.1 (aka. Its goal is to provide hardware independence for advanced 3D graphics. SwiftShader is a high-performance CPU-based implementation of the Vulkan 1.3 graphics API.
